OliveWaterblossom.get ( [Obj] what)
No variables |
| |
// A method to pick up an object |
| // "what" is the object to be grabbed |
| Do together |
| |
// Fly down and reach for object |
| OliveWaterblossom turn to face what |
| OliveWaterblossom move down 1 meter |
| OliveWaterblossom.Abs.Chest.SleeveR.UpperarmR.ForearmR turn backward 0.12 revolutions |
| // Pick up object and fly back up |
| what set vehicle to OliveWaterblossom |
| OliveWaterblossom move up 1 meter |
OliveWaterblossom.attempt to get ( )
No variables |
| |
// A method to attempt to pick up one of the three flowers, if one is nearby |
| If ( OliveWaterblossom is within 5 meters of Dancing Lilly ) |
| |
OliveWaterblossom.get what = Dancing Lilly |
| Else |
| |
If ( OliveWaterblossom is within 5 meters of Dancing Lilly2 ) |
| |
OliveWaterblossom.get what = Dancing Lilly2 |
| Else |
| |
If ( OliveWaterblossom is within 5 meters of Dancing Lilly3 ) |
| |
OliveWaterblossom.get what = Dancing Lilly3 |
| Else |
| |
// None of the flowers is nearby; can't get one |
| OliveWaterblossom.shrug |
OliveWaterblossom.attempt to drop ( )
No variables |
| |
// A method to attempt to drop one of the flowers, if one is in her hands |
| If ( ( Dancing Lilly . vehicle ) == OliveWaterblossom ) |
| |
OliveWaterblossom.drop what = Dancing Lilly |
| Else |
| |
If ( ( Dancing Lilly2 . vehicle ) == OliveWaterblossom ) |
| |
OliveWaterblossom.drop what = Dancing Lilly2 |
| Else |
| |
If ( ( Dancing Lilly3 . vehicle ) == OliveWaterblossom ) |
| |
OliveWaterblossom.drop what = Dancing Lilly3 |
| Else |
| |
// No flower is in her hands |
| OliveWaterblossom.shrug |
OliveWaterblossom.drop ( [Obj] what)
No variables |
| |
// A method to drop an object in her hands; "what" is the object to be dropped |
| // First, fly down and drop the item |
| OliveWaterblossom move down 1 meter |
| what set vehicle to world |
| // Fly back up and return arm to side |
| Do together |
| |
OliveWaterblossom move up 1 meter |
| OliveWaterblossom.Abs.Chest.SleeveR.UpperarmR.ForearmR turn forward 0.12 revolutions |